Tuesday, September 18, 2012

Warmachine - 50 pt Galleon List ideas

As the Journeyman League has come to an end and our group of friends have been sufficiently converted, I have started planning for bigger games.  Being a Mercenaries player, the Galleon will be a part of those bigger games.  I have played two games with the Galleon, well.. a 120mm piece of laminated paper representing the Galleon... and it has solidified my plans for running a 50pt Captain Bartolo Montador list.

Faction: Highborn Covenant
Casters: 1/1
Points: 50/50

Captain Bartolo Montador (*5pts)
* Buccaneer (3pts)
* Galleon (18pts)
* Mule (8pts)
Arcane Tempest Gun Mages (Leader and 5 Grunts) (6pts)
* Arcane Tempest Gun Mage Officer (2pts)
Press Gangers (Leader and 5 Grunts) (4pts)
Sea Dog Crew (Leader and 5 Grunts) (5pts)
Bosun Grogspar (2pts)
Doc Killingsworth (2pts)
Lord Rockbottom (2pts)
Reinholdt, Gobber Speculator (1pts)
Thor Steinhammer (2pts)

The Galleon is really built for Bart's Broadside spell.  Being able to fire all ranged weapons in Montador's battlegroup again, ignoring ROF means that you have the potential to fire the harpoon twice, dragging two separate targets into melee and follow up with a P+S 19? woot!  Batten Down the Hatches gives him a significant armour buff.  Hotshot gives him 1+2d3 shots, which is solid.  The Buccaneer is purely there to knock things down to make them easy for the Galleon to hit, saving his focus for damage.  ie. Bart activates first, puts hotshot on Galleon and casts Broadside, allowing the Buccaneer to knock something down and the Galleon to shoot it.  Then they are both free to do regular attacks during their activations.  Fun!
The mass of troop fodder is there to be tarpits for those melee jacks/beasts that are going to want to lay the smack on my Galleon.  Seadogs with tough (from Lord Rockbottom), that pass tough rolls on 5+ (from Doc Killinsworth) and can't be knocked down (from Bosun Grogspar) can be a real aggravation to an army that depends on hitting things with multiple melee attacks to take them down.  Plus the Press Gangers continue to replenish the Sea Dogs.
Thor is there to repair the Galleon.  I considered Dirty Meg as she can also stall jacks, but she is not as good as Thor for repairs and I find I'm playing mainly against Hordes.
The Gun Mages are just plain awesome range throwers and can Jack Marshal the Mule to excellent effect.
What do you think?

List #2
Faction: Highborn Covenant
Casters: 1/1
Points: 50/50

Captain Bartolo Montador  – Warcaster (+5)
* Galleon – Colossal (18pts)
* Galleon – Colossal (18pts)
* Master Gunner Dougal McNaile – Solo (2pts)
* Sea Dog Deck Gun – 2 man Unit (2pts)
* Sea Dog Deck Gun – 2 man Unit (2pts)
* Sea Dog Crew – 10 man Unit (8pts)
* Mr. Walls, Sea Dog Quartermaster – Unit UA (2pts)
* Sea Dog Rifleman – Unit UA (1pt)
* Sea Dog Rifleman – Unit UA (1pt)
* Sea Dog Rifleman – Unit UA (1pt)

This is purely a FUN list.  2 Galleons?  Really? Plus Dougal McNaile - gives them +2 range once a game and rerolls on the deviation?  This is a heavy shooty army.  Guns, Guns and more Guns...

So...what do you think?  Leave me some comments below.

1 comment:

  1. First list looks solid, though I'd want Meg instead of Steinhammer due to her ridiculously powerful gun, which would go a long way to keep the damage off of Galleon.

    Second list, well doesn't make sense to me to have 2 mediocre deck guns, when there are other 4 point options like ayanna and holt just waiting to make everything better.