Saturday, December 22, 2012

That's a Big Wreck Marker...

Playing with my 5 year old, he was downright giddy, running around the house to announce to everyone that HE BLEW UP DADDY'S STORMWALL!

It cost him 2 heavies, but weathering Siege's feat (wherein Daddy rolled 1,1,2,3 on four dice for damage with his Stormwall) and Despite having Arcane shield up and Arlan repairing 8 damage boxes in the exchange, the mighty Stormwall was brought to it's knees by a focus laden Vanquisher.  No help from the choir either.  Way to go Malachi, a budding player with some serious determination.  He confessed to me after the game that he thought he might lose in the process, but he knew he could kill it.  In the end, an aggressive move by his caster led to Siege delivering a force hammer to the face, followed by suppressing fire to finish him off.  I think he could have won it too!
-Josh-

Thursday, December 20, 2012

Achievement Time!

Shockwave IIC put up an Achievement list for Cygnar players. (check it out here on PP's Forum)
He's also done ones for Khador and Legion.  How do you rank?

At no point does playing with Proxies count.
Any Tiers count as if printed in the Forces Book.

Forces of Cygnar (1000)

Welcome to Cygnar (5)
- Own the Cygnar Battlebox (Purchased as a single unit)


Paired with the Boy Wonder (5)
- Play 10 Battlebox games (Cygnar battlebox only)

And he made me look GOOD! (5)
- Won 10 Battlebox games (Cygnar battlebox only)

Rank: Captain (10)
- Played 10+ games at 25 points

Rank: Major (25)
- Played 25+ games at 35 points

Rank: Colonel (50)
- Played 50+ games at 50 points

Primed - For Cygnar (5)
- Played 3+ games with each of pHaley, pStryker and pCaine

A Graduate of Point Borne (10)
- Played with 5+ different Warcasters

Rank: Lord Commander (50)
- Own all the Warcasters

Rank: General (50)
- Played 5+ games with each of the Warcasters

Strict Military Protocol (15)
- Played 3 different Tier lists

True to character (10)
- Played a Tier 4 list

Hand Cannons kill Warcasters (25)
- Kill an opposing Warcaster or Warlock with the Journeyman's Hand Cannon 

Sword-Spear!!! (50)
- Killed an opposing Warcaster or Warlock, who was at full health, in one hit, with eStryker

Star of Valor (25)
- Won a game with just your Warcaster left alive.

Advantage, Miss Victoria Haley (15)
- End your first turn of the game with an opposing heavy Warjack/ Warbest Destroyed.

Electro-Leap FTW (15)
- Kill an opposing Warcaster or Warlock with an Electro-Leap

Caine'd (15)
- Win a game where the only model killed is the Opposing Warcaster/ Warlock

Jack Bullet (15)
- Killed an opposing Warcaster or Warlock with a Melee attack with a Warjack that started it's activation 15"+ away.

Rank: Commander Adept (15) 
- Won a game with pNemo without the aid of Mercenary's.

"Stay, and I will taunt you a Second Time!" (25)
- End a turn with Thorn in combat with two or more Heavy Warjacks and have him survive till your next turn

One Shot, One Kill (15)
- Kill an opposing Warcaster or Warlock that was at full health, in one hit with a ranged attack

The Strategic Academy
 (10)
- Own 2+ "Omni" warjacks

Cygnaran Armoury (35)
- Be able to field at the same time, one of every non-character jack.

"No, he's mine" (15)
- Own a Character Warjack

"Superior Intelligence" (25)
- Own all three Character Warjack's.

"Clear the Trenches!" (15)
- Own a Full unit of Trencher Commandos and Max Scattergunners

With Morrows Blessing (15)
- Own a Full unit of Precursor Knights and Unit Attachment

Reach out and Touch (15)
- Own a Unit of Long Gunner + UA

Always on the Front lines (25)
- Own a full unit of Trencher Infantry, UA, 3 Grenadiers and Maxwell Finn.

Storm Division (50)
- Own Two or more of each Storm Knight unit and Katherine Laddermore

We don't do Black Ops, but if we did..... (10)
- Own the Black 13th Strike Team

Battalion (150)
- Own one or more of each Cygnar unit.

Weather Men (10)
- Own a Storm Tower and Three Storm Smiths

"Dug-in to Stay" (75)
- Own one or more of each Trencher unit and Solo along with UA's and Max FA of each Weapon attachment 

Voltaic Core (50)
- Played in a 50 point 16+ player Hardcore Tournament

"I represented" (25)
- Played Cygnar at a 32+ player Tournament

Be proud of your Colours (25)
- Played with a fully painted army at 35 points or bigger

My Own Score is a paltry 170/1000. I guess I'm not that Cygnarrly.

HOW CYGNARRLY ARE YOU?! TELL ME! RAAARRR!

Sunday, December 16, 2012

Tournament Continues - Fiona the Black vs pNemo 35pts

And Mercs just got destroyed.  Caster Kill by Nemo.  Here's what the end of game looked like:

Casualties:
Cygnar: 4 Stormguard & Reindholt
Mercs:  Everything (except Dougal MaCnaile)

Player Schedule:
Round 1
Round 2
Round 3
Round 4
Round 5
Scenario #15
Scenario #9
Scenario #8
Scenario #3
Scenario #6
Jeremy vs Adrian
Nathan vs Jeremy
Josh vs Nathan
Jason vs Josh
Adrian vs Jason
Jason vs Nathan
Adrian vs Josh
Jeremy vs Jason
Nathan vs Adrian
Josh vs Jeremy
Josh Bye
Jason Bye
Adrian Bye
Jeremy Bye
Nathan Bye

Standings:


Name
Faction
Tournament Points
Control Points
OPP AP Destroyed
Adrian
Legion
1
0
39
Nathan
Trollbloods
1
0
23
Josh
Cygnar
2
1
60
Jeremy
Mercenaries
0
0
13
Jason
Cygnar
0
0
3



Friday, December 14, 2012

Reach Tactica for Units in Warmachine and Hordes

There are many abilities outlined on the cards of those little men we put on the table for table top games.  In this article I'd like to examine the reach ability, specifically applying its strengths in units of Warmachine and Hordes.

So let's start with what "Reach" is.  It is the ability to engage another model in melee from 2" away or in some cases further.  The base melee range of models is only 0.5", so this can be a major benefit in adding threat range to charges, and engaging past a screening model to engage another behind it.

For accurate examples, I've used the Vassal module to illustrate some tactics and uses of this ability.

For starters, although this game is predominantly a skirmish game, this doesn't mean that formations are not useful.  So let's talk about some formations and their benefits and weaknesses.

The Line Formation:

Notice the broken command rng when trying to screen.
This formation is exactly how it sounds.  A straight line.  This formation has only 1 strength, offense.  Keeping all of your assets up front will allow all of them to typically get engaged or charge at the same time.  This is generally fine if you have room for it across the front line, but also exposes the entire unit to incoming fire and if you are out-threatened they will all die at the same time.  One of the biggest problems is when you try to screen or absorb charges, this formation fails badly, often ending up with you not being able to position optimally to protect themselves or other models.


The Box:

The Box formation is a basic formation that is versatile and can quickly shift into other shapes as needed.  As such, this is typically how I begin the game, as opposed to the line formation.  This formation sacrifices offensive punch for versatility.
Open Box with kill zone in the middle
With the open box, the center of the formation is a kill zone that in order to cross, your opponent will suffer free strikes.  In this opening of the formation, the models are far enough apart to minimize blast damage, while only exposing part of the formation to potential charges, and keeps some far enough that range attacks might fall short.
The Box can also shift to screen itself.  2 models with reach are usually enough to protect those behind. In order for the swordsmen to charge the unit, only the 2 front models can be charged without taking free strikes.

The Triangle:

In historical relevance, a triangular formation was often considered a Spearhead.  I have chosen not to call this formation by that name because it's really upside down in this game.
This is a very defensive formation.  The front 3 models screen a large area behind them, careful to remain in command range, protecting other models form their unit or others from charges.  With command 9, there is no need for more than 3 models to be out front.  Any more exposes more models to being mowed down, without any real benefit.  In this case, you can see there are still charge lanes open between large enough for a large base model.

This is usually the formation I'll use when I want to run and engage, since once engaged, the rear models are primed to screen the flanks and charge later.
Only one model in the unit remains free to respond however they want


Running and Engaging:
At times, you'll want to run and engage.  In this case, you're either trying to tie up range models, who likely have only a 0.5" melee range, or it is your last resort.  Luckily, reach models are brilliantly made for this.

Whenever possible attempt this:
Notice that if the model in the middle tries to move anywhere, it will take a free strike.  So not only is he engaged, but he can't even hit anything.

Essentially, using the screening techniques above, you should be able to do a heck of a lot of engaging with only 3 models, while the others are able to screen the flanks to help protect the unit.  This should minimize casualties, or at least make it a real mess for your opponent.

Happy Gaming!
-Josh-

Tuesday, December 11, 2012

The Warmachine & Hordes Tournament Begins


We started a Warmachine & Hordes Tournament Tonight.  Being as the majority of our players are old and married with kids, we decided to create our own tournament that worked with our schedules.  Here's the lowdown:

5 Player Round Robin Tournament

 Two 35 point lists +7 pts of Reinforcements
Steamroller 2012 rules (*Revisions below)
No Character Restrictions *No duplicate Warcasters/Warlocks epic or otherwise
Each round the scenario will be decided by dice roll
*Revisions to fit our club:

Games can be played anytime, anywhere and are scheduled by the players

Timing:

 In Person Games: 10 min turns with one 3 min extension (+3 min extension if playing a scenario with reinforcements)
No time restriction on game length, only timed turns

Vassal Games: No time limit, but keep it reasonable

Player Schedule:
Round 1
Round 2
Round 3
Round 4
Round 5
Scenario #15
Scenario #9
Scenario #8
Scenario #3
Scenario #6
Jeremy vs Adrian
Nathan vs Jeremy
Josh vs Nathan
Jason vs Josh
Adrian vs Jason
Jason vs Nathan
Adrian vs Josh
Jeremy vs Jason
Nathan vs Adrian
Josh vs Jeremy
Josh Bye
Jason Bye
Adrian Bye
Jeremy Bye
Nathan Bye





Standings:


Name
Faction
Tournament Points
Control Points
OPP AP Destroyed
Adrian
Legion
1
0
39
Nathan
Trollbloods
1
0
23
Josh
Cygnar
1
1
21
Jeremy
Mercenaries
0
0
9
Jason
Cygnar
0
0
3

Lists:



Cygnar - Jason Tournament 1
41 / 41 (35 6)    Warcaster(s) : 1/1    Warjack(s) : 3    Battle Engines : 1    Solos : 4    Units : 1    Reinforcements : 3 Units / 7 Points
General Adept Nemo - WJ:  6
-    Squire
-    Stormclad - PC: 10
-    Thunderhead - PC: 12
Storm Strider - PC: 9
Captain Arlan Strangewayes - PC: 2
Stormsmith Stormcaller - PC: 1
Stormblade Infantry - Leader & 5 Grunts: 5
REINFORCEMENTS
Charger - PC: 4
Gun Mage Captain Adept - PC: 2
Stormsmith Stormcaller - PC: 1
Cygnar - Jason Tournament 2
41 / 41 (35 6)    Warcaster(s) : 1/1    Warjack(s) : 3    Battle Engines : 0    Solos : 2    Units : 4    Reinforcements : 2 Units / 7 Points
Captain Kara Sloan - WJ:  6
-    Squire
-    Hunter - PC: 6
-    Defender - PC: 9
Reinholdt, Gobber Speculator - PC: 1
Arcane Tempest Gun Mages - Leader & 5 Grunts: 6
-    Arcane Tempest Gun Mage Officer - Officer 2
-    Cyclone - PC: 9
Black 13th Gun Mage Strike Team - Lynch, Ryan & Watts: 4
Field Mechaniks - Crew Chief & 3 Grunts: 2
REINFORCEMENTS
Stormsmith Stormcaller - PC: 1
Long Gunner Infantry - Leader & 5 Grunts: 6
Trollblood - Nathan Tournament 1
44 / 41 (35 6)    Warlock(s) : 1/1    Warbeast(s) : 2    Battle Engines : 1    Solos : 2    Units : 3    Reinforcements : 2 Units / 7 Points
Grissel Bloodsong, Marshal of the Kriels - WB:  6
-    Dire Troll Mauler - PC: 9
-    Troll Axer - PC: 6
Trollkin War Wagon - PC: 9-1
Horthol, Long Rider Hero - PC: 5-1
Long Riders - Leader & 2 Grunts: 7-1
Kriel Warriors - Leader & 9 Grunts: 6
-    Kriel Warrior Standard & Piper - Standard & Piper 2
REINFORCEMENTS
Troll Whelps - PC: 2
Pyg Bushwhackers - Leader & 5 Grunts: 5
Trollblood - Nathan Tournament 2
41 / 41 (35 6)    Warlock(s) : 1/1    Warbeast(s) : 3    Battle Engines : 0    Solos : 1    Units : 5    Reinforcements : 2 Units / 5 Points
Grim Angus - WB:  6
-    Dire Troll Bomber - PC: 10
-    Dire Troll Blitzer - PC: 9
-    Troll Impaler - PC: 5
Janissa Stonetide - PC: 3
Pyg Burrowers - Leader & 9 Grunts: 6
Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 3
Trollkin Fennblades - Leader & 5 grunts: 5
REINFORCEMENTS
Kriel Warriors - Leader & 5 Grunts: 4
Swamp Gobbers Bellows Crew - Leader & 1 Grunt: 1

Mercenaries – Hammerfall Irregulars Jeremy Tournament 1
45 / 42 (35 7)    Warcaster(s) : 1/1    Warjack(s) : 5    Battle Engines : 0    Solos : 1    Units : 4    Reinforcements : 1 Units / 7 Points
Gorten Grundback - WJ:  7
-    Ghordson Driller - PC: 6
-    Ghordson Avalancher - PC: 9
-    Grundback Blaster - PC: 3
-    Grundback Blaster - PC: 3
Thor Steinhammer - PC: 2
Hammerfall High Shield Gun Corps - Leader & 9 Grunts: 8
-    Hammerfall High Shield Officer & Standard - Hammerfall High Shield Officer & Standard 3
Hammerfall High Shield Gun Corps - Leader & 5 Grunts: 5
Herne & Jonne - Herne and Jonne: 3
Horgenhold Artillery Corps - Leader & 2 Grunts: 3
REINFORCEMENTS
Ghordson Basher - PC: 7
Mercenaries - Fourstar Syndicate - Jeremy Tournament 2
41 / 41 (35 6)    Warcaster(s) : 1/1    Warjack(s) : 3    Battle Engines : 0    Solos : 8    Units : 2    Reinforcements : 2 Units / 7 Points
Fiona the Black - WJ:  6
-    Mariner - PC: 8
Wrong Eye - PC: 9
-    Snapjaw
Dirty Meg - PC: 2
-    Buccaneer - PC: 3
Bosun Grogspar - PC: 2
Lord Rockbottom - PC: 2
First Mate Hawk - PC: 2
Reinholdt, Gobber Speculator - PC: 1
Master Gunner Dougal MacNaile - PC: 2
Sea Dog Crew - Leader & 9 Grunts: 8
-    Mr. Walls, the Quartermaster - Mr. Walls 2
REINFORCEMENTS
Eiryss, Angel of Retribution - PC: 3
Dannon Blythe & Bull - Blythe & Bull: 4

Legion of Everblight - Adrian Tournament 1
41 / 41 (35 6)    Warlock(s) : 1/1    Warbeast(s) : 4    Battle Engines : 0    Solos : 3    Units : 4    Reinforcements : 2 Units / 7 Points
Rhyas, Sigil of Everblight - WB:  6
-    Succubus
-    Shredder - PC: 2
-    Scythean - PC: 9
-    Nephilim Bolt Thrower - PC: 6
-    Stinger - PC: 2
Blighted Nyss Shepherd - PC: 1
Annyssa Ryvaal - PC: 4
The Forsaken - PC: 2
Blighted Nyss Swordsmen - Leader & 5 Grunts: 5
-    Blighted Nyss Swordsman Abbot & Champion - Blighted Nyss Swordsman Abbot & Champion 3
Blackfrost Shard - Sevryn, Rhylyss, and Vysarr: 5
REINFORCEMENTS
Swamp Gobbers Bellows Crew - Leader & 1 Grunt: 1
Blighted Nyss Raptors - Leader & 2 Grunts: 6
Legion of Everblight - Adrian Tournament 2
41 / 41 (35 6)    Warlock(s) : 1/1    Warbeast(s) : 4    Battle Engines : 0    Solos : 2    Units : 2    Reinforcements : 2 Units / 7 Points
Vayl, Consul of Everblight - WB:  6
-    Angelius - PC: 9
-    Scythean - PC: 9
-    Typhon - PC: 12
Annyssa Ryvaal - PC: 4
Blighted Nyss Shepherd - PC: 1
Blighted Nyss Raptors - Leader & 2 Grunts: 6
REINFORCEMENTS
Shredder - PC: 2
Blackfrost Shard - Sevryn, Rhylyss, and Vysarr: 5

Cygnar - Josh Tournament 1
41 / 41 (35 6)    Warcaster(s) : 1/1    Warjack(s) : 3    Battle Engines : 0    Solos : 7    Units : 2    Reinforcements : 3 Units / 7 Points
Commander Adept Nemo - WJ:  6
-    Squire
-    Defender - PC: 9
-    Ol' Rowdy - PC: 9
Journeyman Warcaster - PC: 3
-    Lancer - PC: 6
Captain Arlan Strangewayes - PC: 2
Reinholdt, Gobber Speculator - PC: 1
Stormsmith Stormcaller - PC: 1
Stormguard - Leader & 5 Grunts: 6
Stormsmith Storm Tower - Leader & Grunt: 2
REINFORCEMENTS
Stormsmith Stormcaller - PC: 1
Eiryss, Mage Hunter of Ios - PC: 3
Gudrun the Wanderer - PC: 3
Cygnar - Josh Tournament 2
40 / 40 (35 5)    Warcaster(s) : 1/1    Warjack(s) : 2    Battle Engines : 0    Solos : 6    Units : 2    Reinforcements : 2 Units / 7 Points
Major Markus "Siege" Brisbane - WJ:  5
-    Squire
-    Stormwall - PC: 19
-    Lighting Pod
Stormsmith Stormcaller - PC: 1
Journeyman Warcaster - PC: 3
Reinholdt, Gobber Speculator - PC: 1
Captain Arlan Strangewayes - PC: 2
Arcane Tempest Gun Mages - Leader & 5 Grunts: 6
-    Arcane Tempest Gun Mage Officer - Officer 2
Black 13th Gun Mage Strike Team - Lynch, Ryan & Watts: 4
REINFORCEMENTS
Charger - PC: 4
Eiryss, Mage Hunter of Ios - PC: 3