Monday, January 26, 2015

Dreadball League Update Jan 2015 and Deadzone!

Our Dreadball League was rudely interrupted with the holidays, but we are back on track!  We met up for our 4rth league night last week and there were tense games to be had!  The Newmarket DirtyRats played the Ukomo Avalanchers, while the Silver Mountain Slammers faced the Hiveworld 8 Warriors.





Standings:

Team Name
Type
Coach
Score
Jan 15
Wins
Tie
Loss
League

Points
Strike

Diff
Kills
Team Value
Hiveworld 8 Warriors
Z’zor
Geoff
0 - 7
2
-
4
5


167
Newmarket DirtyRats
Veer Myn
Jeremy
3 - 0
2
-
2
5


138
Silver Mountain Slammers
Forge Fathers
Jon
7 - 0
1
-
3
5


133
Ukomo Avalanchers
Teratons
Adrian
0 - 3
0
-
1
1



Chromium Chargers
Robots
Jason
 -

 0
 -
 1






*Some info to be updated shortly

Rosters:







We have also been distracted by a few other fleets of fancy!  Deadzone!  Geoff and I got our first two games of Deadzone in and they were a blast.  Geoff played Enforcers and I played Rebs in both games.  In the first game, we both drew the exact same Mission card.  We both had to survive, earning points for each round that half of our force stayed alive, while also earning points for kills.  So, the game felt like a bit of cat and mouse as the Enforcers have higher firepower and armour.  So, the Rebs basically hid and took pot shots here and there while slowly being mowed down.  It was still a close game with the Enforcers finally winning with 10 points to the Rebs' 7 points.







 The second game we played gave the Enforcers a kill order mission while the Rebs were given a Scour mission.  This played heavily in the Enforcers' favour as my Rebs strike team was not built for a scour mission.  I struggled to move equipment off the board, but eventually ran out of troops to effectively earn enough VP to win, so the Enforcers took home another victory with 10 points to the Rebs' 6.  It was still a blast, but I look forward to beginning a league.  In a league you will be able to draw a Mission card and THEN build your force for the mission you drew.  I suspect the Scour missions will be more possible when a strike team has been built specifically for it.  It is a challenge to pull off!

Then finally, I got in a Mars Attacks game.  This game is awesome!  It is dripping with theme, light, but feels very tactical and realistic.  I played the first scenario, which felt very balanced with the humans being in the lead until civilians started emerging from the buildings, giving the Martians the opportunity to capture them and take the lead to win the game.  While it has some more random elements and chaotic elements than Deadzone, the fun factor is high and I look forward to playing a lot more of this game!




No comments:

Post a Comment